VelociDrone FPV Racing Simulator

  • Moin zusammen,


    Mario alias Mr.Vortex hat mich das letzte mal auf den SImulator VelociDrone hingewiesen. Hab mir dann mal die Demo gezogen und muss wirklich gestehen, das sich der von den Eigenschaften besser fliegt als LiftOff. Zumindest fühlt sich das besser an. Auch wenn man hier mit den Rates spielt, kommt es annähernd ans orgingal hin. Da muss LiftOff noch nachbessern.


    Die Demo könnt Ihr auch mal hier ansehen: https://www.velocidrone.com/


    Preis war ca 20.00 Euro nach Wechselkurs.

  • Hab ihn gekauft, und wie du schon sagtest fliegt sich besser als Liftoff, leider...

    Auch die Grafik finde ich besser, flüssiger und man kann die Sensibilität der Sticks einstelln.

  • Neue Version V1.11 verfügbar: https://www.velocidrone.com/


    New Function

    • Pilot Ranking System active in single class mode
    • Online pilot ranking data
    • Prop Damage Simulation active in single class mod
    • Three BetaFlight Profiles per model - switchable from the tx
    • Forward or Deferred rendering selection
    • Demo flight functionality in time attack mode to help learn tracks
    • Track rating system for online track db
    • Fuzzy search inside the sim online track database
  • neues update:

    https://www.velocidrone.com/

    VelociDrone 1.11.0.386 Available - 03/11/2017



    VelociDrone 1.11.0.386 will be released as a full download. Please login and download 1.11.0.386 to upgrade, Previous verrsions can be deleted.You will not loose any settings or custom tracks.

    Fixes and Enhancements

    • All scenes reworked to be more efficient for low specification computers
    • New options added - Camera draw distance and physics cpu usage to allow tailoring of the load on the system for low spec computers
    • Multiplayer and ghost quads now have a draw size modifier so they can easily be seen during a race rather than disappearing to a tiny dot very quickly when far away.
    • Ability for VelociDrone support to designate tracks as official on our servers without having to do a release containing those new tracks.
    • Race start toggle switch changed to support sprung switches
    • Quad prop/motor sounds updated so when you are FPV mode you hear the same sort of sounds you would hear from a GoPro session onboard (new sound sampled from a Chameleon running a GoPro session)
    • Quad prop/motor sounds line of sight use the previous velocidrone sounds as they were sampled using a standard mic listening at distance.
    • Fix the bug where on changing scenes/maps the UI freezes up and UI components get stuck on the screen
    • Ability to change the camera exposure in scenes using the , and . keys
    • Prop damage and quality settings notifications moved to the top of the screen so they aren't distracting
    • Networking code and voice chat code updated to latest levels
    • OSX moved to OpenGL shaders to fix issues with Metal shaders not working on older OSX versions
    • Prop shaders fixed on OSX so that glow rings for props are now seen line of sight
    • Quad weight slider now goes from 80% to 160% to allow for extra weight like GoPros
    • End of race status panel updates removed during a race as these were causing stutter when hosting. Race status panel is now only updated as players finish their race.
    • Prop power slider re-enabled as it was broken in 1-11
    • Updates to race start to stop quads getting frozen on the start grid
    • Video cut scenes at sim start removed and replaced with much faster images
    • VelociDrone desktop icon fixed
    • Fix rankjng bug where ranking becomes minus 2 million tenporarily during a session
    • Remove frame rate capping code as this was causing stutter issues
    • Various efficiency changes to increase game smoothness and help performance on Intel HD
  • Update verfügbar:


    VelociDrone 1.12 Available - 11/05/2018


    Please login and download 1.12 to install, Previous verrsions can be deleted.

    New Features

    • All new User Interface
    • Arm / disarm and turtle mode
    • True Lens feature - Accurate reproduction of 2.5, 2.3 and 2.1mm standard lenses and 2.3 and 2.1 mm micro lenses
    • Large car park scenery
    • Joe Scully race starts
    • Video Tutorials inside the simulator
    • Multiplayer up to 30 players in a room
    • Chameleon, Rooster, Oblivion, Mode2Ghost and Neato Fastback quads added
    • All new quad selection 3D workbench with camera zoom and rotation
    • Manual racing mode with no resets using arm / disarm and turtle mode
    • New event mode racing for manual mode where 100% prop damage = end of race red flag
    • User selectable quad colours
    • Race manager can be reassigned in game
    • In air prop damage from a collision without a crash reset
    • Battery weight and position affects quad handling (top mount / bottom mount)
    • Full screen antialiasing now available
    • Ambient Occlusion option for better shadow handling
    • Automatic restart of race option (single player) when you crash - to stop people breaking switches on their taranis when trying to set leaderboard times

    Updated Features

    • Low throttle handling improved
    • BetaFlight 3.3
    • Updated aerodynamics - vortex ring and prop thrust stability added to the simulation
    • Aerodynamics improved for better hang time simulation and accelerations under gravity
    • Directional gate indicators - orange for right way - red for wrong way
    • Improved scene and track selection
    • Improved track search for track database with fuzzy logic searching
    • Improved LEDs and lighting on all quads
    • Prop visuals updated and the load on the system they have reduced
    • All on screen effects (bloom, motion blur etc) now done more efficiently to improve performance
    • Improved grass on Countryside at higher quality levels (Simple and above)/li>
    • Multi threaded race processing for better performance
    • Onboard ghost footage updated to match the pilots camera FOV
    • Line of sight mode no longer uses trails

    Track Editor updates

    • Improved spline handling
    • User assigned spectator cameras
    • Wind Turbines (static and dynamic)
    • KDRA gates
    • ASL gates
    • Brick wall building assets
    • VTX interference areas can be added

    Multiplayer Updates

    • Maximum of 30 players in a room
    • Ability to fly or spectate controlled by the race manager
    • No game interruptions / stutters from joining players or chat messages
    • Being race host no longer causes changes in flight dynamics due to extra load of processing all the racing data
    • Low poly multiplayer quads are now all TBS Oblivions and improved in visual quality
    • Wider trails so competitors can be seen easier from a distance
    • Intelligent handling of quad sizes at distance so you can see quads further away
    • Track will not automatically default to pylons when race manager changes - unless the new race manager doesn�t have the track currently being raced

    Fixes

    • Track download in multiplayer not saving the track properly - resolved
    • Make sure prop damage is always removed at race start
    • Stop access of the quad settings after race start in single class